Scrolling svg textures by stamping 8 times. The texture scales by Y and offloading the skewX to svg markup. Each alternating row skews a repeating fixed perspective texture logarithmically. The basis of the method should be performant as it only 8 stamps.
unsure of the maths and it is probably wrong but gives fake 3d motion illusion. Alot of the "code" is offloaded to the svg markup, so no fisheye effects. Textures size are too large & are not scaled yet. Need to test the svg on WebKit for windows. A bit giggly at low speed. WIP ... Next steps: figure out re-scaling svg paths, adjust the texture so the vanishing point is at 0y. SkewY row for turning. Unsure of side scrolling?? The process can probably scripted per texture after I learn a bit about svg paths.