based on other hexagon projects, this uses an array and tries to store data into the list. Wait until the green screen fades, and then click the hexagonal cells to reveal them there is no winning, losing, etc. the whole point so far was to make a project that just accurately calculates and reveals the numbering of cells. but now that I think that I have gotten rid of all the glitches and everything, you can play the game yourself, and just trust yourself to know that when you reveal a mine (big red asterisk), you have lost. or you can just keep playing. added a loader to make the time pass faster while waiting for it to set up. COMPLETELY GLITCH-TESTED! :D :D oh, and you might want to click love it if you want to support development of the Hexagonal Minesweeper game, and make it even sweeter, with better GUI, graphics, winning/losing, flagging capabilities, perhaps even automatic revealing of tiles next to blank tiles (I am not sure how to do a few of these things yet, but losing should be easy.)