Credit to @RedYoshiNation (microgame idea), @da8ft8td8f82f8g2f (proposition), @ChachorroLouco234 (stage jingles), and @TheScarfedStickman (idea of TV stage). Original: https://scratch.mit.edu/projects/290706731/ I whipped this microgame remix up in a matter of literal hours. Probably could've been faster if I didn't fall asleep midway through, but still pretty good. I know da8ft didn't originally make this microgame, but I liked the idea and I think he's learned what I've been wanting after more than two years. And if you were expecting Potty Mode, maybe you should have read through the "Current Microgames" project more carefully. A bunch of fun facts: - This microgame uses the PICO-8 color palette. - The music for this microgame was actually the original music used for the archived circular pong microgame, which I had replaced with a remix of another music during archiving. - In addition to a RYN-Ware microgame, this was also inspired by an old project with a corresponding video I released almost exactly 7 years ago: https://youtu.be/E1yGYjk9QAM - It was even subconsciously inspired by Laser Labyrinth from WarioWare: Get It Together!. Anyway, here's a list of differences by technicality since this is still a remix: - Better support for speed up to 2.5. - More detailed cloudy backdrop. - Lasers now have an apparent source: a bomb-like laser structure reminiscent of an X-Bomb. - Lasers are more than solid color now. - Modified difficulty levels significantly. - Level 1: There are two stationary laser structures. The warnings appear and disappear slowly. - Level 2: There are four stationary laser structures. The warnings fade away quickly. - Level 3: There are three rotating laser structures. The warnings appear and disappear slowly. - More original sound effects, except for one. - There is a clear indication on when the lasers will activate. - Original music combined with beeping synced up to the music. - Added original character. - The character flies with rockets and tilts and thrusts accordingly with the controls. - Hitbox is more generous to the player. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 9 costumes and 1 backdrop. Very costume-efficient once more! = ID = When setting the ID, be aware of sprite names that may need to be updated. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of keyboard microgames. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - Import the 1 extra [dodgethelaser] script in Stage. Why, hello again, local timer! - If applicable, update the credits. [FINISH DEVELOPER NOTE]