Instructions: Movement controls are decided by preference 1, 2, and 3 - Inventory swap Mouse pointer - aim Use your weapon to do tick damage to enemies on contact > > > > > > > > > > > > > > > > > > > > > > > > > > > > Inventory: Sword: -Deals damage to enemies (tick damage) -Damage shown when mouse it laid on ATK -Damage increases every 10 waves (By 25%) Shield: -Speed decreased -Deflect enemies away (You get damaged a bit though) -Damage resistance increased -Not necessarily invincible Bow: -Speed is set to default -Healing is slower -Damage resistance decreased (50%) -Use SPACE-BAR to fire an arrow > > > > > > > > > > > > > > > > > > > > > > > > > > > > Enemies: Zombie: -Classic enemy with 25 hp -Does 1 damage -Appears at the start Fast Zombie: -Fast but fragile zombie with 12 hp -Does 0.5 damage -Appears after wave 5 Tanky Zombie: -Slow but strong with 80 hp -Deals 5 damage -Appears after wave 10 Explosive Zombie: -Deadly enemy with 50 hp -Explodes on contact dealing 25 damage (Ignores damage resistance) -Appears after wave 20 Raider Zombie: -Armed zombie with 100 hp -Usually spawns in groups -Does 5 damage -Appears after wave 25 Zombie Brute: -The buffed version of a zombie with 500 hp -Does 50 damage -Appears after wave 30 Flaming Zombie: -A fire zombie with 25 hp -Does burn damage up to 25 hp -Appears after wave 30 -Arrow ressistant Freezing Zombie: -The cold zombie with 20 hp -No damage but freezes player on contact for 0.5-2 seconds -Appears after wave 30 Fast Zombie Brute: -The buffed version of a fast Zombie with 240 hp -Does 25 damage -Appears after wave 40 Tanky Zombie Brute: -The buffed version of a Tanky zombie with 1000 hp -Does 90 damage -Appears after wave 50 Rotten zombie: -Modified zombie with 70 hp -Does 5 damage -Appears after wave 50 Blitz zombie -Modified fast zombie with 60 hp -Does 2.5 damage -Appears after wave 50 Hefty zombie: -Modified tanky zombie with 180 hp -Does 15 damage -Appears after wave 50 > > > > > > > > > > > > > > > > > > > > > > > > > > > > Extra controls: -Hover mouse over ATK: see attack damage -Hover mouse over HP: Show health > > > > > > > > > > > > > > > > > > > > > > > > > > > > Maps: -Grass Isles: the normal map, no modifiers -Ice cold: Pretty snowy today, frozen effect is longer -The Cavern: Can't see a thing... Darkness effect applied -Deadly desert: Dessert or Desert? Flame effect is longer
> > > > > > > > > > > > > > > > > > > > > > > > > > > > Update log: 8/9/24: -Initial release (Alpha version) 8/13/24 -Enemy rebalance: -Freezing (20 >>> 60) -Flaming (20 >>> 60) -New enemies (Rotten, blitz, and hefty) 1/2/25 -Blitz spawn rate nerfed (0.25 >>> 0.4) -Corrected menu music name -Bow and arrow damage rework -Planning a remake for this project on a separate project > > > > > > > > > > > > > > > > > > > > > > > > > > > > Credits: -Visuals: -XFire_Knight - All visuals -Audio: -Scratch team - Eggs, score sound, and button sound -ParagonX9 - Chaoz Japan -WaterFlame - Space pirates -Darude - Sandstorm -Roblox moderation team - Explosion sound Sneak peaks for future updates: -Grave yard map coming soon -Separate project for "remake"