A bit of information: 1. If you want to use these things in a future concept, then you can. 2. The "Think... FAST" move might be hard to add, also know that it only happens when a cl spawns and he's not already busy, then he goes to the cl's Y axis and then it begins. 3. Slow CL Falling is just him failing his attack, which could be part of the concept I guess. 4. Also the amount of CL's he can hammer down increase with upgrades.
C2A