Check out newer 2.0: https://scratch.mit.edu/projects/95498606/ v.1.0 (Okay, fine I updated this by accident on this project. I would have updated it more like how I had Metal Sonic Flying 2.0) Updates have been added! Now his flying is more like that in other games. And my old sprites are now gone. Forever. The only remnant is in the icon. :( The flying is also a little more challenging. You need the proper timing to pull it off just right. Just think to yourself, "I'm swimming in Mario 64... I'm swimming in Mario 64..." Also, there may be lag. Sorry. If you liked this update, please tell me! Feel free to suggest improvements! (Also, if you liked this, you'll LOVE my flying Metal Sonic at https://scratch.mit.edu/projects/95434470/ ) Hello, world! This is my flying Tails engine! I have previously created a flying Metal Sonic engine (my little bro is begging to play it right now), so it only makes sense I would make a Tails one! Tails now flies just the way he used to with new vector sprites by me (I only created the flying and flying, tired stuff, so you know)! Try to double-jump (jump and try to jump again in the air) to start flying! Tails will move up as you repeatedly press the jump button (Z), but gets tired after ten seconds of flying. Instructions are in game. Following is an update log: Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
The engine was by @tomicool , the original vector was by @sonicjeremy , and everything else is by me! The Metal Sonic engine did use one block from another person's Sonic engine, but that was Metal Sonic, Tails doesn't need it...