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Medieval Tower Defense

SBsblenkhorne•Created May 10, 2013
Medieval Tower Defense
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Instructions

Begin by dragging an archer to purchase an archer and place him somewhere on the grass. When you gain enough money you may purchase additional towers. Currently there is a max limit of 5 archers, 3 goblins, and 3 wizards. You can now upgrade the archers by clicking on them. Available upgrades are to speed and damage. With each wave/level you complete the monsters increase in hp. Tower position can make a huge difference. TIP: To succeed at this game you need to be quick and build new towers the moment you get enough money.

Description

Changes as of June 12: -Added Slow Potion upgrade to Goblins - The slow may not take effect for a couple seconds -Bug fix. Selector that appears around a bat when you click on it was not disappearing after the bat was killed. Changes as of May 19: -Added ability to upgrade Archers -Added ability to view hp of monsters by clicking on them Changes as of May 15: -Adjusted Archer initial damage to 6 Changes as of May 14: - Added a surprise on Level 7 - Increased limit of archers and wizards to 5 and 3 respectively. - I have decreased the amount of money earned for each monster kill. - Decreased damage output of wizard and increased cost of wizard. - Changed purchasing tower from a click to purchase and click to place, to a single click and drag to place and purchase. - Added restriction preventing towers from being placed on top of one another Features to come are: Upgradable towers, different skins for monsters in each wave, boss monster, health bars. Please comment with any suggestions for future improvements.

Project Details

Project ID10149583
CreatedMay 10, 2013
Last ModifiedMarch 13, 2023
SharedMay 16, 2013
Visibilityvisible
CommentsAllowed