ive been wanting to make a clash royale-esc game for awhile, but i am lazy and unmotivated so ill steal someone elses game instead B)))) also all cards (besides shop cards cause i made a cool new shop system heeheh) are unlocked immediately completely undermining the progression and learning system :) in total 4 new cards: Chained -a tanky, slow, low damage unit. on death it get's replaced by a unchained Unchained - the complete opposite of a chained, they're fast, hit hard, but dont have much health. Arcane phaser -low base damage, and overall low stats. BUT the longer it attacks for the more damage it gains. damage is lost if they stop attacking Rock thrower -a average health 2 unit squad with average damage with range as well for a cheap 2 gold! but they will only target towers sadly. Surfer -i found mentions of it in the code as a summer unit, it didn't have any artwork or abilities/stat mention so i just made my own. surfer's start out the slowest unit and quickly build up speed to become the fastest, when entering combat they lose all of their speed and deal bonus damage equal to their speed. besides that they're pretty below average card so try to allow it to chain between attacks! changes to existing stuff: lots of balance changes builder has been reworked, it's slower now but will spawn in contraptions! master archer re-added description changes to Bandit, Balloon, Footman, Battle ram, screecher, mushroom, pillager, bow squad, archers, ultra knight: changed their COST to be accurate because @GamenoobsAnimations is too lazy to change a number, 10 troops had their cost listed wrong on the description. how did this not go noticed? spells (only bomb right now) now change the enemy AI when placing it. ill probably make/change more later, i just thought it would be fun to do