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Crimson Grimm: BOSS FIGHT v1.1

KEKeyboardTime•Created May 5, 2024
Crimson Grimm: BOSS FIGHT v1.1
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"Goober (you), looking for a fight, saw a massive red fiery castle looking just like that of a fantasy movie. Of course you couldn't resist it, so here you are! Go defeat the big bad evil guy.. yeah... :/" 100th shared project yay This boss indicates unparryable attacks with red warnings, and indicates parryable attacks with yellow warnings. V to use Rage and B to use Adrenaline. WASD to move. Q or Space to dash. (Used for movement, but has a small perfect dodge timing that lets you avoid unparryable damage!) F to parry. (Timing is 2.5x more lenient than perfect dodging, but some attacks can't be parried.) Made using Calamity Style Boss Fight Engine v1.52. Credits: Both songs are GaMetal covers of nintendo songs Heavy hit sound from Hollow Knight Fireball woosh sound from Pixabay Slice sound from Pixabay Final cutscene sound from Pixabay oh and "v1.1" is in the title because i forgot to fix the dodge effect oh and don't forget... hold k when pressing green flag to activate no-hit.

Project Details

Project ID1013882012
CreatedMay 5, 2024
Last ModifiedOctober 23, 2024
SharedSeptember 29, 2024
Visibilityvisible
CommentsAllowed

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