Trivia #1 The score system will rate you on two things, Casualties and Time. Both will require completion of the campaign and both will be submitted. The top 10 fastest and top 10 least casualties scores will be viewable on the scoreboard. This is to reward a mixture of play styles, the gurrila method versus the stall method would have very different amounts of casualties and duration. I wanted to encourage multiple forms of play and this is one of the ways to do so. Trivia #2 Expect Wolves in as a unit. Trivia #3 I plan on giving players a small amount of customisation to their arm at the start of the game in the form of runes. You could use runes to customise your play so if you play defensive you might opt for your gold mines to shrink slower, or if you play aggressive you might choose a (slight) speed buff so your units can chase down the enemy. Possible runes Slower gold mine consumption (Same income rate) Speed buff (only when chasing enemy, not running away) Increased health regen if out of battle? (Would have to be 100 units away or so but might get exploited) Give me ideas!