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#24 Inverse Kinematics

COCode_of_Nature•Created April 29, 2024
#24 Inverse Kinematics
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Description

Inverse Kinematics using circle-circle intersection tutorial link: https://mathworld.wolfram.com/Circle-CircleIntersection.html Inverse Kinematics (IK) is a common technique used in fields such as robotics, computer animation, virtual reality, and game development. It is employed to calculate how joint controllers should move to achieve specific positions or poses. Inverse Kinematics is typically used to transform the desired end goal (such as the end position of a robot arm) into angles for each individual joint to achieve the desired motion.

Project Details

Project ID1010106278
CreatedApril 29, 2024
Last ModifiedMay 1, 2024
SharedApril 29, 2024
Visibilityvisible
CommentsAllowed