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Water Physics (with Ripples)

PAParadox452•Created March 27, 2013
Water Physics (with Ripples)
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Instructions

Use the mouse. You have to be delicate with the water or it will become buggy. The closer your mouse is, the more force will be applied to the surface.

Description

A more advanced, but more buggy, version of the first one. I added the concept of particle velocity inheritance. I could make it a lot better than this, but the list/arrays seem to be really slow, and iterating through all of the sprites in a repeat block offers pretty bad performance penalties. Also, I don't think there is a way to change the value of another Sprites variables externally. Right now, the particles only way of communication is through their neighbors velocities.

Project Details

Project ID10092818
CreatedMarch 27, 2013
Last ModifiedMarch 27, 2013
SharedMarch 27, 2013
Visibilityvisible
CommentsAllowed