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Super Mario Bros (version 7)

PAPaulKoning•Created March 24, 2013
Super Mario Bros (version 7)
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Instructions

UPDATE - new version can be found here: http://beta.scratch.mit.edu/projects/10093008/ Use arrow keys to move and jump. Collect the coins. Jump upon enemies (twice!) to beat them. Want to remix this game? Use the custom block 'createInstance'. Input x and y (and for goomba's the number of blocksthey move). X and y and number of blocks are based on a grid of 32 pixels. So x=5 means it is in fact 32x5=160. y starts at the bottom so y=0 means the floor of the game. Give it a try!

Description

I'm trying to make a Super Mario Bros game. It's not gonna be a remake. I just use the sprites and sounds. In version 7 the Goomba moves faster, i've added dissapearing blocks and an enemy plant. Can you finish this level without losing a live? Bugs: - Sometimes Mario gets stuck after you start over again. I can reproduce this bug so it's hard to fix it. Feel free to remix and build a level yourself! Future plans: - add some comment to the code... - other enemies - new blocks (like the one with the question mark!) - finish first level - add more than one level - and more... Credits for the sprites and sounds are for Nintendo. I found them here: http://spriters-resource.com/nes/supermariobros/ and http://themushroomkingdom.net/media/smb/wav

Project Details

Project ID10090370
CreatedMarch 24, 2013
Last ModifiedMarch 24, 2013
SharedMarch 24, 2013
Visibilityvisible
CommentsAllowed