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Pikmin 2D v0.4

POPokeminMaster•Created March 16, 2013
Pikmin 2D v0.4
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Instructions

Use A and D or <- and -> to control Olimar. Move the Cursor with the Mouse. Click to throw the Pikmin. Click+Hold to move & aim before throwing. (Pikmin must be near you) "Whistle" using the Space Key. (There's no whistle effect, but put the Cursor under the Pikmin) It's still a WIP game, but it's going to be a Mario-styled side-scroller, but the catch is that you can't jump. You'll have to use Pikmin for almost everything CHANGELOG v0.1 -Can move left and right -Red Pikmn follows Olimar v0.2 -Added the cursor v0.3 -Added an Egg, which drops Nectar when broken -Red Pikmin becomes flowered when touching Nectar v0.4 -Added the GUI -Olimar's Health does nothing yet -The Icon shows the first Pikmin, the first number is the number following Olimar, and the second tracks the total number

Description

Sprites (C) Mattdog1000000, ymmot392 Original Characters and Designs (C) Nintendo

Project Details

Project ID10080742
CreatedMarch 16, 2013
Last ModifiedFebruary 5, 2014
SharedMay 13, 2013
Visibilityvisible
CommentsAllowed