tutorial: @Java_Programmer https://scratch.mit.edu/projects/319996699/ https://joeiddon.github.io/projects/javascript/perlin.html
Two-dimensional (2D) Perlin noise is a procedural texture and gradient noise function used in computer graphics, particularly in generating natural-looking textures, terrain, and other visual effects. It was developed by Ken Perlin in 1983 and has since become a fundamental tool in computer graphics and game development. Perlin noise is generated by combining multiple octaves of noise functions at different frequencies and amplitudes. In its two-dimensional form, it creates a smoothly varying field of values that appear random but exhibit coherence and continuity, making it ideal for simulating natural phenomena like clouds, landscapes, and marble textures. One of the key features of 2D Perlin noise is its ability to produce visually pleasing, organic patterns with a wide range of applications. It's commonly used in procedural generation algorithms to create terrain for video games, generate textures for 3D models, and add naturalistic detail to animations and visual effects. Overall, 2D Perlin noise is a versatile and powerful tool in computer graphics, valued for its ability to simulate natural randomness and generate complex, visually appealing patterns and textures.