Welcome to the first edition of the OoTGT:TPR Level-Building Contest! Remix this project, containing the empty Floors 11-13 of OoTGT:TPR, and insert your own gameplay! The best submission will be used in the REAL OoTGT:TPR! -=-=-=-=-=-=-=-=-= GUIDELINES =-=-=-=-=-=-=-=-=-=- // Gameplay Gameplay will be rated out of fifteen, same as in the JIS system, based on how fun it is and whether it is in the target difficulty. !!! THE RAW GAMEPLAY MUST BE UNREAL DIFFICULTY, NOT NIL !!! (The raw difficulty of each floor will compound INTO a nil Obelisk based on the Obelisk's length.) // Design I have included multiple examples of the design choices used in the Obelisk (Specifically for Spikes). The more closely matching you are to the design of the Obelisk, the higher your score will be! You will be rated on accuracy out of 5. // Creativity (more specifically, CO usage) - Do NOT use more than 5 different client objects! Not only will it be not fun for me to import into the actual obelisk, but players do not need to endure such pain this early on in the obelisk! Floors 11-20 are meant to be a step up from the mainly purist gameplay of the first 10 floors. Do not treat this like it's Floor 30! - Creativity will be rated out of 10 based on how many client objects you used and which client objects you used. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The deadline for this contest is 4/26/24 at 11:59 PM PST. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- That should be it for now! Have fun, and good luck. YOU could be a part of OoTGT:TPR's legendary history! (I will host a second (AND MAYBE A THIRD) contest if this first contest does well!)
Will do some design updates as well as optimizing gameplay