Low poly walk uses a 56 tri model with Mixamo happy walk with 25 bone skeleton. Trying a low effort method for importing fbx files. Use WASD with click and drag for camera 3d model @ https://skfb.ly/oTzOM Press stop/start to get the 3d model to reset if you change the Mirror variable This is inspired by Amiga demo Fisherhawk DR. by Melon demozoo.org/productions/292540 (seek to 1m50s to animation start) which uses Mixamo to do a wireframe Michael Jackson Triller dance
Remix of @chome_cat excellent 3d engine. Blender exported fbx as obj animation to 31 obj files of 3k each or one merged file of 97kb using "type *.obj > MergedObj.txt" Import merge file into setup _obj list and set the _objSize to number of lines for single obj file, run setup for each frame to store to bakedVertices The baked vertices storage is 26kb for the 56 triangles * 3 vertices values (xyz points) * 31 animation frames. This walking animation is on https://skfb.ly/oTzOM 21-4-2024: Updated to use bakedVertices (points in 3d space) rather than parsing each obj with 3k of letters every frame and corrected order of the frames Whats the recommended way to animate characters in 3d engines?