Space to enable auto player mode Normal Player mode: Keybinds: left/right - move (press z while moving to elbow) down - duck ( press z while ducking to kick) z - light attack (hold for 2 hit combo) x - Heavy attack(Hold for 2 hit combo) c - charge(doesn't do anything yet) That's not all: COMBOS (30+ Dynamic combos) (Listing down all the combos would take very, very long and it would be impossible to remember a lot of them so instead here's the theory to help you make the combos) Theory - There are 2 basic combos, heavy(x)and light(z) combos, which consist of 2 hits. U can link the two like z+x+z or press z at any point in the heavy combo. Down+z (kick) can be used to make the opponent go in the air, and you can proceed with the combos while the opponent is in the air. Eg: kick + z combo. Elbows(movement +z) will knockback if the opponent is in the air. Knockbacks when opponent in the air cause the opponent to fly back further. Double heavy causes knockback.
Spritersresource - Both sprites BG - Genesis_Reborn Announcer sounds - SSF2 Soundtrack - Xenoverse 2 Fight logo - FighterZ It will take some time to get the first version of the game out, seeing as there are so many aspects like menu screens, characters, mechanics, etc. and bug fixing.