Summary The "if touching color" block is a million (not really) times slower than using the "if touching sprite" for collision detection Use the right arrow to deploy a non-lag army of butterflies Use the left arrow to deploy a lag army of butterflies The difference between them is that one uses "if touching color" and the other uses "if touching sprite" Turns out that "if touching sprite" is a wayyyy better way for detecting grounds than "if touching color". However it is harder.