To speed up, shift click the green flag Click generate to generate a 3d terrain Click redraw to redraw the terrain, in case you modified the settings Click rotate to rotate the world counter-clockwise 90 degrees Adjust the layer variable to "slice" the terrain to see different layers (changes applied when you click redraw) Adjust the season variable to change the season (1=winter, 2=spring, 3=summer, 4=fall) (again, click redraw) The climate variable can't be changed, but it shows how warm the world is (in no particular measurement)
This version is outdated. Go to my profile (click my username) to see the newest version. This is the beginning of a 3d terrain generator I'm working on that is made entirely up of cubes. This faster version of alpha 8 was created with Scratch 2.0. It speeds up the rendering by replacing the render broadcast message with a block that doesn't refresh the screen when run, saving time. More efficient and faster versions will come now that the Scratch 2.0 beta is out. Sometimes only parts of a tree will render or random floating leaves will appear. This is because the rendered area is not large enough. Please leave suggestions in the comments. Added in Alpha 8: Fixed the rotate button. Now it actually rotates. When the next season button is clicked, the tree and cactus positions stay the same. Fixed up and rearranged scripts in preperation for later versions. Made deserts less likely to appear. Features I want in later versions (features marked with a "-" might come in Alpha 9): -Erosion underwater (less grass and dirt, more sand, rocks, and clay) -Add caves -Speed up and make more efficient scripts using Scratch 2.0 A seed Better scripts for climate and temperature: season combined with climate affect temperature Sand near water Rocks above ground Rivers, waterfalls, and water carved terrain. More realistic blocks (to avoid confusion) Multiple chunks (16x16 blocks) Lava underground 3d rendering algorithms (no isometric drawing) Maybe eventually turning it into a game.