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Particle System

SCScratchReallyROCKS•Created January 31, 2013
Particle System
3
1
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Instructions

- What do the numbers mean? - gravity - how fast the particles will fall to the ground amount - the amount of particles that can exist at one time lifetime - how long the particles last (in seconds) force - how fast the particles will be pushed out of the emitter delay - how long between particle emissions (it has weird increments) color / size - self explanatory projection bias X - how much the particles will be pushed to the left or right projection bias Y - how much the particles will be pushed up or down Floor damping - how much the floor will dampen the impact of the particles

Description

Just a simple particle engine that makes use of Scratch 2.0's new cloning feature. If anyone could tell me why the particle count caps at 46 that'd be great. :/ - TO DO - -Make it so there can be multiple particle systems with their own settings (shouldn't be too hard) -Fix the particle cap, I'm not sure why it's behaving the way it is - Some combinations to try - If you find an interesting combination, I'll try to add it here Smoke: gravity: 0 amount: 300 lifetime: 0.1 force: 1 color: 0 size: 300 projection bias X: adjust for wind projection bias Y: 10 Water dripping: gravity: 15 lifetime: 0.5 force: 1 delay: 2 projection bias Y: -5 Floor damping: 90 color: 115 size: 100

Project Details

Project ID10024983
CreatedJanuary 31, 2013
Last ModifiedJanuary 31, 2013
SharedJanuary 31, 2013
Visibilityvisible
CommentsAllowed