All needed instructions are in game. ------------------------------------------------------------------------- Controls: PC mode is defaulted in the game, with the button on the main menu looking like a PC, tap this to change to mobile mode! Mobile controls may be a bit glitchy. IF YOU ENCOUNTER A GLITCH, PLEASE SAY WHETHER YOU ARE ON PC OR MOBILE. ------------------------------------------------------------------------- Welcome to Grow to the Grid, a bit of a change from my normal CookieRun fangames. Yeah, truth be told, I couldn't come up with an idea to relate the SDS to CookieRun, apart from the grow and shrink treasures, and a joke idea of the witches shrinking themselves to be the size of the cookies to deal with the beasts instead of just t r e e, and so I (eventually) came up with this idea. The premise of the game is simple: You play as a cube, trying to get from the start to the finish. You can grow and shrink to move diagonally, however, be careful, as you can lose balance in doing so. As a general rule of thumb, as a cube larger than size 1, 2 points of contact is the minimum to balance, but these MUST be symmetrically placed on the cube (i.e. opposite corners), and 4 or more points of contact ensures you will not fall off. Alternately, you can balance on the centre of a block too, if the block is in the centre of the cube. Your cube can only grow to a size of 3, and only shrink to a size of 1. So yeah, try your best to move through the stages of the game! ------------------------------------------------------------------------- Level Designer: A side menu is offered in the level designer, that allows you to go back home, to play-test your level, to import a level, and to share your level, in order. The share button will not show up immediately. Here's why: In order to ensure that levels that are impossible are not shared, all levels must be play-tested first. You do this by pressing the triangle. After playtesting, so long as no other changes are made, you can share the level. And, if I like your level, then I may add it to the game in the next level batch (each level batch contains 5 levels). Furthermore, you will be added to the list of level designers if your level is added! ------------------------------------------------------------------------- Credits: All code by me, @SchoolC0404 Sound Effects also by me, @SchoolC0404 (they are literally just me using my voice) Assets also by me, @SchoolC0404 ------------------------------------------------------------------------- LEVEL DESIGNERS: @SchoolC0404 ------------------------------------------------------------------------- REMIX IDEAS: Add your own levels. You can do this by copy and pasting your level code into the levels list Change the assets, make it bright and colourful. If you want, code your own things for the stages, such as additional hazards. ------------------------------------------------------------------------- Changelog: (dd/mm/yy) 16/04/24: Game development started. 17/04/24 (afternoon): Game released. 17/04/24 (evening): Implemented touchscreen controls. 18/04/24: Added new stage part: Lava. Will cause a game over upon being moved onto. To go with the new addition, 5 new lava-based levels have been added. Added a button to allow for toggling of touchscreen controls. Bug fix in level editor. 19/04/24: Added new stage part: Teleporters. You can only have 2 teleporters in a level. When standing on a teleporter with the smallest size, you will teleport to the other teleporter. Made it so you can go back to the level editor from the play grid, by tapping on the stage. This will not happen if you are playing through the levels. 20/04/24: Bug fix with teleporters. Added levels for the teleporter. 28/04/24: Added the instructions for the teleporters. Changed teleporter design to feature a lighter spiral (Idea from @MelonTJ's remix). Bug fixes in level editor. 29/04/24: Updated lava asset. Changed code for testing levels on mobile, and added a back button for this. 07/05/24: Created a temporary fix for the growing bug. 13/05/24: Still can't fix the growing bug (only on PC), BUT added a reset button to hopefully help reduce this. 17/05/24: Fixed the glitch where you could move and change size at the same time. Fixed the growing bug (at last) 18/05/24: Fixed bug caused by the growing bug fix. (average coding experience: fix one bug, cause 20 more.). Allowed you to go back from inputting a level ID. 25/05/24: Changed the editor's sidebar's code, so it is based on mouse proximity, rather than "if it's touching the mouse"