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Yu-Gi-Oh!: Rise of Apophis 2.1 (platform cloning)

CHcheddargirl•Created January 3, 2013
Yu-Gi-Oh!: Rise of Apophis 2.1 (platform cloning)
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Instructions

Game instructions in project itself.

Description

Don't be too fooled by the version number. There's no big game change; this game plays pretty much the same way as the 2.0 version (http://scratch.mit.edu/projects/cheddargirl/1037529), and includes many of the same glitches, too. I just wanted to see if cloning can be used to cut down on the number of sprite needed for the platform. And I succeeded. Platform gamemakers, REJOICE! No longer shall we be held down by the chain of needing multiple sprites for a scrolling platformer! ALL HAIL THE MIGHTY POWER OF CLONING! :D ========== How cloning in this project works: Originally, I had 11 sprites and 14 costumes for the platform, but moved all the platform costumes to a single sprite [Floor7]. A "create clone" block with a "change variable" block is placed within a repeat block. The variable, combined with If/else statements, determine the costume and location of each platform clone as it's being created - thus, each platform clone comes out differently. -> Interesting thing to note: "Touching sprite" affects the sprite AND the sprite's clones. [In this project, the Foot Sensor sprite (used to determine if a sprite is standing or jumping) simply detects for the sprite Floor7, which is the sprite where all the platform clones come from].

Project Details

Project ID10012844
CreatedJanuary 3, 2013
Last ModifiedJanuary 3, 2013
SharedJanuary 4, 2013
Visibilityvisible
CommentsAllowed