Welcome to Quadrant Dot! You play as a small dot in a large arena full of moving spiky obstacles. The dot moves accordingly to the position of your mouse/finger on the screen rather than directly following it, which explains the four quadrants associated with each diagonal axis the dot moves in. It’s a bit tough to explain, but you’ll understand better once you actually start playing. With these specific controls, all you need to do is avoid the spiky obstacles for as long as possible.
Most of the project’s assets are by me with the exception of the BGM Alley Hoops from Wii Party U and the sound of the dot touching a spiky obstacle. Also for clarification, the score renderer is made by me, with some modifications specifically made for this project: https://scratch.mit.edu/projects/341497874/