click to shoot
This project demonstrates how to use a workaround to send a clone to its creator's position. It saves the ship's position in a global variable before creating the shot, and when the shot is created it must quickly go to that position. This breaks down at high rates of cloning, which can be demonstrated when you press Q to toggle "uncontrolled mode". As you can then see, only one enemy ship can spray at a time. The Scratch Team should take the 5 minutes or less necessary to add "Go to [clone creator]". Solves this problem easily. Please.